Game Masters · Quizzes
Authoring quizzes (Trials & Rifts)
Write a node's questions once, then tune the difficulty ceilings for its path Trial and the campaign Rift.
Verified against app build 416eaf32d · 2026-05-29
RPGLMS has three quiz surfaces, all built from the same questions:
- Engagement — a node’s mini-quiz (the node’s “Questions” section).
- Trial — a path quiz, which aggregates every question across that path’s nodes.
- Rift — the campaign final, which aggregates every question in the campaign.
Author questions once, per node
You don’t write separate Trial or Rift questions. You author questions on a node (its Engagement pool); the path Trial and campaign Rift simply aggregate them. So “authoring a Trial/Rift” means writing node questions plus tuning the path/campaign quiz settings.
Play one in the demo
Authoring is builder-only, but you can play a Trial, Rift, or Engagement in the public demo — try app.rpglms.com/demo/quiz/path/:pathId via the demo home.
Write node questions
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Open a node's Questions section
In the Campaign Builder, drill into a path → node and find the Questions section (icon
quiz_outlined, empty state “No questions yet”). Existing questions show a type chip — Pick One, Pick Many, or Order Items.Capture pending A node's Questions section with the add control and existing questions showing type chips 1440 × 900 · 16:10Questions live on the node — the Engagement pool. verified @ 416eaf32d -
Open the editor and choose a type
Tap add (or an existing question) to open the Create/Edit Question sheet. Pick a Question Type: Pick One, Pick Many, or Pick in Order. (The editor’s dropdown calls ordering “Pick in Order”; the read-only chip elsewhere says “Order Items” — same type.)
Capture pending The question type dropdown showing Pick One, Pick Many, and Pick in Order 1440 × 900 · 16:10Three question types. verified @ 416eaf32d -
Write the prompt and answers
Fill the Prompt and the option rows. Pick One uses a radio per row; Pick Many uses checkboxes (2–3 correct); Order Items shows numbered rows you arrange (“Options will be presented in the order shown below”).
Capture pending A completed Pick One question and a completed Order Items question showing both correctness UIs 1440 × 900 · 16:10Each type has its own correctness controls. verified @ 416eaf32d -
Save
Save the question; it appears in the node’s Questions list. (Questions have no manual reorder — they’re shuffled at play time.)
Tune the difficulty ceilings
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Open Quiz Settings
From the Edit Campaign or Edit Path sheet, open the Quiz Settings expansion. The sheet is titled Edit Trial for a path or Edit Rift for a campaign.
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Set the ceilings
Configure Attempt Limit (None/1/2/3), Starting Hearts (1/2/3), Max Hearts (1/2/3), Bonus Heart (correct streak) (3/4/5), Time Per Question (None/10/20/30 sec), and Passing Score (%) (50–100). These are the limits your students play within.
Capture pending The Edit Trial settings sheet showing all six difficulty controls 1440 × 900 · 16:10GM ceilings: hearts, timer, attempts, and passing score. verified @ 416eaf32d
GMs set ceilings; students choose within them
Your six settings are ceilings. At the quiz start screen, the student picks their own difficulty within those limits — and a student-only Monster Timer (Off / 60s / 30s) for an extra challenge. Engagements have no difficulty picker. See the player-side quiz guide.
Validation
Common validation messages: “Please select one correct answer” (Pick One) and “Please select at least one correct answer” (Pick Many), plus required-field and max-length checks on the prompt and options.