Players · Campaigns

Progress through a Campaign

Open an enrolled class, work through a node's Investigations, Reports, and Engagement, then follow the advance prompt to the next node, Trial, or Rift.

Demo: playable

Verified against app build 416eaf32d · 2026-05-29

Once you’ve joined a class, the campaign map is where you actually play. Every node follows the same three-phase rhythm — Investigations → Reports → Engagement — and each phase unlocks the next. When a node is done, an advance prompt carries you to the next node, the path’s Trial, or the campaign’s final Rift.

Try it without an account

The whole player loop is playable in the public demo — no sign-up. Open app.rpglms.com/demo/campaign to explore a real (read-only) campaign map, drill into a node, and battle a Trial or Rift.

The campaign loop

  1. Open an enrolled campaign

    From Home Base, tap an enrolled class in the pink My Parties card. The campaign map opens (CampaignScreen) showing the path list and the boss gem; it auto-expands and scrolls to your first unpassed path.

    The campaign map — paths stack vertically with the boss gem at the end. verified @ 416eaf32d
  2. Open a path and tap a node

    A path tile shows its number and guiding question (for example, “1. What makes a cell alive?”) plus the path’s mob gem. Tap a node to open it; a Back to Paths arrow returns you to the map.

    Expand a path to see its nodes. verified @ 416eaf32d
  3. Complete the Investigations tab

    The node opens on a three-tab bar: Investigations · Reports · Engagement. On the Investigations tab, tap Investigate and work through the narrative, media, graphs, and click-reveals to the clue. Finishing every investigation unlocks the Reports tab (the node hits 1/3 complete).

    Investigations come first and gate the rest of the node. verified @ 416eaf32d
  4. Complete the Reports tab

    On Reports, respond to each prompt: text answers submit through the chat field, while scale / choose / rank prompts show the aggregated class results after you submit. Once every report has a response, Engagement unlocks (the node hits 2/3).

    Reports capture your thinking and show how the class answered. verified @ 416eaf32d
  5. Complete the Engagement (node quiz)

    Engagement is the node’s mini-quiz — the same questions your Game Master authored. The start card shows a Pass Threshold (70% by default) and gives you 1 heart, with a chance to earn a second. Pass it and you’ll see Engagement Complete! with Replay and Complete buttons.

    Engagement = the questions phase. Authored once per node, played here. verified @ 416eaf32d
  6. Follow the advance prompt

    A persistent blue band carries a themed advance die. Depending on where you are, it routes you to the next node, the path’s Trial, or the campaign’s Rift — so you always know what to tackle next.

    The advance die always points at your next objective. verified @ 416eaf32d

When a tab is locked

The three tabs are sequentially gated — Reports unlocks at 1/3 and Engagement at 2/3 — so you can’t skip ahead. Work them in order.

Navigation error on a node quiz

A node’s Engagement needs a party context to score and rank your attempt. If you reach it without one, you’ll see a Navigation Error (“… requires a party context”) with a Go Home button. Re-enter the node from your enrolled class on Home Base and the context resolves.

What comes after a node

Clearing every node in a path unlocks its Trial (the path quiz); clearing every path unlocks the campaign Rift (the final exam). See Leaderboards & quizzes for how Trials, Rifts, hearts, and the leaderboard work.