Gamemasters · Campaigns

Setup & Use Lore

Build reusable Lore — a kingdom, a cosmic Force, and a six-companion cast — then link it to a campaign and edit or replace it later.

Role: Campaign admin (standalone library is system-admin only)

Verified against app build 2f427ecbd · 2026-07-29

Lore wraps your campaign in a narrative — so the content feels like an adventure instead of a worksheet. A Lore holds three things: the kingdom (its name and its sovereign), the cosmic Force that runs through it (a name plus two opposed aspects), and the cast — a party of six companions. A Lore template is reusable: apply it to a campaign and a copy is embedded into that campaign, with a link back to the original so you can edit or replace it later.

Lore holds no villain

The Force is a dual principle, not good-versus-evil, and Lore deliberately carries no antagonist. The Boss belongs to a campaign’s Quest and each Mob to a path — they’re what twist the Force’s balance at their own scale (Force ⊃ Boss ⊃ Mob). So one Lore can back many campaigns with entirely different villains.

Two ways in

The everyday path is per-campaign: open a campaign’s edit sheet and attach Lore (any campaign-admin can do this). There’s also a standalone library for managing templates on their own — that library is currently system-admin only. This page covers both; most Gamemasters will use the per-campaign flow.

Build a Lore template

  1. Open the Lore library (admin)

    System admins open the standalone manager from the navigation drawer’s Lore entry — the Manage Lore dialog lists your templates (with a pinned RPGLMS Default entry always at the top), each with Edit/Delete, plus a Create New Lore button. An empty library shows “No Lore yet…”.

    The standalone library (system-admin).verified @ 2f427ecbd
  2. Create new Lore

    Tap Create New Lore. The button is worded identically in both places — the standalone Manage Lore dialog and the campaign-side picker — so there’s no separate campaign-flow label to learn.

    Authoring is Guided only: an inline mad-lib composes the Lore from single-word blanks, first for the kingdom and Force as one untitled opening passage, then for The Party — the six companions, each with its own set of typed blanks. Tap any highlighted word to change it. There’s no fill-it-for-me shortcut; every blank ships with a sensible default, so a Lore is already valid the moment you open it and you only edit what you care about.

    The Guided Mad Libs Lore builder with inline blanks
    Guided mode composes the Lore from inline blanks.verified @ 2f427ecbd

    Where the Custom mode went

    A freeform Custom authoring mode exists in the code but is compiled off (ALLOW_CUSTOM_AUTHORING, default false), so the Guided/Custom toggle simply doesn’t render — you’ll see the The Lore header and go straight into the blanks. Nothing is missing from your build; guided is the intended path for now.

  3. Save the Lore

    Save. It joins your Lore library and becomes selectable whenever you create or edit a campaign.

Apply Lore to a campaign

  1. Attach Lore from the campaign sheet

    In a campaign’s edit sheet, open the Lore section. While creating a campaign it shows a No Lore yet card with a Link or create Lore button; on an existing campaign with nothing linked you instead get Link or build Lore, next to Use RPGLMS Default when a default is available.

    The picker is titled Select Lore when creating a campaign (no campaign ID yet) or Connect Lore when editing an existing one. Either way it lists My Library and Shared in your Houses templates, plus a pinned RPGLMS Default entry — choose one and tap Select / Connect.

    The Connect Lore picker showing template cards
    Pick a Lore template to embed into the campaign.verified @ 2f427ecbd
  2. Edit or replace later

    On a linked campaign, the Lore card’s ⋮ menu offers exactly two actions: Edit Lore opens the Lore editor, and Replace Lore reopens the Connect Lore picker so you can swap in a different template. Replacing takes effect as soon as you confirm in the picker — there is no separate confirmation dialog.

    No template sync

    Once a campaign has Lore, it does not track later edits to the template it came from — the older “Sync from Template” action and its staleness indicator were removed with no direct replacement. To pull in template changes, use Replace Lore and reselect it.

Ownership & access

Templates are owned by their creator — you can only edit or delete your own. Trying it on someone else’s returns “You can only update your own worlds.” or “You can only delete your own worlds.” — the server still uses the internal name world for Lore in these messages. Applying Lore to a campaign requires campaign-admin rights on that campaign. Grounding AI generation on Lore additionally requires the Patron tier or higher, but authoring and attaching Lore does not.